Cuphead Baroness Von Bon Bon Art Hot What Are You Doing With My

Grim Matchstick is the dragon boss in Cuphead. He appears in Inkwell Island Two and is fought in the Fiery Frolic level.

Contents

  • one Clarification
    • one.1 Appearance
    • i.2 Personality
  • two Battle
    • ii.1 Intro
    • 2.ii Phase ane
    • 2.three Phase 2
    • 2.4 Phase 3
  • 3 Sounds
  • four Gallery
  • v Unused Content
  • 6 Walkthrough
  • vii Trivia
    • 7.1 Inspirations and Similarities
  • 8 References
  • 9 External Links

Description

Appearance

Grim Matchstick bears an advent similar to a typical dragon graphic symbol from the game'southward time period.

He is a large, slightly stubby, European dragon with a very simple design. He has lime-green scales and a light-amber underbelly (lacking segments) that starts off at his distinct, beak-like muzzle. He has big pie eyes, no visible eyebrows (minus an indentation) and featureless ears on his caput.

Grim has ii large fangs resembling cadet teeth and has a tongue that can extend similar that of a frog, allowing his flame minions to walk beyond (like to the famous red carpet method).

On his shoulder blades, he has boilerplate-sized, bat-like wings, the same color as his scales, that are flexible and tin shape into artillery (similar to actual bats), as seen in his intro, where he forms them into easily with fingers. His limbs are rather modest and chubby, with four fingers on each hand, two toes on each foot, and silvery claws/talons. He also has solid-white spikes running all the way down his spine (similar many other dragons in pop culture), and he has a very long tail.

When Grim reaches his third phase, he grows ii more heads on his shoulders that look exactly the aforementioned as the original's head, which morphs into a ruby-red flame-thrower with a golden gas sprayer and lighter just in front.

Personality

Grim Matchstick is quirky and silly, being more similar a behemothic, overly playful dog, just as likely to hurt you while trying to play every bit he would be apologetic after his folly.[one] He strives to spook people, making "ghostly" motions whenever the boxing commences. He also stutters when speaking, as shown past his death screen lines.

Interestingly, Grim is one of the only 2 bosses (the other being Ollie Bulb) in the game that doesn't really desire to hurt Cuphead and Mugman. He views himself as misunderstood and apologizes for being forced into putting the brothers in a hot seat if they lose to him in his second phase. He even suggests that the brothers should run abroad from him later he turns into a hydra in his third phase.

Battle

Intro

The boxing takes place in the cloudy expanse above Grim'south tower where at that place is no basis to suppress any kind of fall damage, and the clouds are constantly flight to the left side of the phase, forcing the players to spring between them. In Unproblematic style, the clouds move slower. In Expert style, the clouds fly to the right side of the stage instead of the left. Grim Matchstick introduces himself past making a spooky gesture with his wings and face, possibly in an endeavour to wait scary or intimidating.

Stage 1

GrimIcon1.png

"Don't g-m-m-misunderstand my flames -- I just meant fun and games."
Grim Matchstick, Stage 1 Death Screen

In this phase, Grim generally stays to the correct side of the loonshit and damages the player/s with these attacks:

  • Grim shoots ripples from his optics, which consists of 3 ring-similar projectiles, four after losing some wellness, at the players. The final ring of the beam can be parried. In Simple fashion, the ripples travel slower. In Good style, they travel faster. In Simple and Good way, the "post-damage threshold" version of this assail is never fired.
  • He tin shoot large fireballs that travel in a moving ridge design. He sometimes shoots two at the same time that crisscross each other, but merely does this when he reaches a damage threshold. In Simple fashion, their fire rate and speed is slower, and the damage threshold never happens. In Practiced mode, their burn down rate and speed is faster.

In Regular Mode, Grim ever starts with the "Heart ripple" attack. In Simple and Expert way, he tin can start with either of the two attacks.

He also uses his tail to attack past jabbing at the thespian(southward) from the lesser of the screen. Getting hit by his tail tin can be avoided if the players pay attention to the bottom of the screen and the sound of his tail wiggling. In Simple fashion, the tail has a longer delay earlier attacking.

After taking enough damage, he will slowly disappear from the right side of the screen and wing over to the other side, which can exist seen in the background. He afterward appears on the bottom left and commences the second phase of the battle. Hitpoints = 660/629/684

Phase ii

GrimIcon2.png

"Sorry, I didn't mean to put you in the h-h-h-hot seat..."
Grim Matchstick, Phase 2 Expiry Screen

In this phase, Grim volition send out a parade of marching fireballs that travel across his tongue, which he stretches out every bit a platform. The leader fireball and the grouchy fireballs do not spring and simply act every bit an obstacle. The grinning fireballs will jump either straight towards the actor or to the right side of the screen (no matter the location of the player/southward) in an arc trajectory, and try to impairment the actor(southward). The fireballs volition crouch facing left or right before leaping, telegraphing where they are going to jump. If the player stays to the left, or only dodges fireballs by jumping left, they will rarely have to worry about fireballs jumping in a random direction. In Elementary fashion, the grin fireballs jump less oft. In Practiced mode, they leap more often. Grim as well shoots out fume or fire from his olfactory organ. This will obviously impairment the player(due south) if they run across information technology.

After taking plenty damage, Grim will retract his natural language with a beaten up expect equally his optics bulge out of his head, then promptly rears up and grows two more heads, becoming a iii-headed dragon, as he laughs mockingly. Each of his heads makes comical laughing expressions and the groundwork turns into a rainstorm. In Simple fashion, all the same, he won't retract his tongue nor grow any actress heads and the battle will end instead. Hitpoints = 540/510/551

Phase 3

GrimIcon3.png

"One..2..three! You'd b-b-b-etter flee!"
Grim Matchstick, Final Stage Death Screen

In the concluding phase, players now face a 3-headed Grim in a rainstorm. Grim, forth with his ii other heads, shoot near 6 to 9 cluster fireballs at the thespian/s, which can be destroyed but clustered into iv directions in a plus formation. In Practiced Mode, the cluster fireballs travel slower. Hitpoints = 5/five

After shooting a number of fireballs, Grim's centre head will morph into a flamethrower (if observed closely, information technology is the original caput) and burn down a stream of flames that become correct down the middle of the screen 2 times in iii seconds before returning to normal and repeating the aforementioned process.

Once he has taken enough harm, Grim will be defeated with X marks his eyes, a hanging natural language, and drooped ears on all 3 heads. Hitpoints = 561/665

Sounds

Description Audio
Overworld
Grim Matchstick activating and deactivating his peashot mode.
Grim Matchstick cough out meteors.
Grim Matchstick using his tail for attacking.
Grim Matchstick dashing through the sky.
Grim Matchstick snorting out fire.
Grim Matchstick snorting out fume.
Grim Matchstick'south transformation.
Grim Matchstick defeated.

Gallery

Unused Content

The splitting fireball in the final phase has three different way to split, the in-game version where information technology split in all four directions and the other 2 split in left/right and upward/down, the latter 2 were scrapped very quickly every bit only the left/right way to split is programmed but the up/downwards way wasn't even programmed.

The Meteor Grim shoots in the first phase has an unused behavior that it shoot straight forward at a really ho-hum speed instead of a sine moving ridge.

Grim_Matchstick-_Unused_Fire_Orb_types

Grim Matchstick- Unused Fire Orb types

two:ten, the Fireball orbs explode in ii directions, rather than iv.

Unused_Dragon_Meteor_behaviour

Unused Dragon Meteor behaviour

Meteors travels direct ahead, originally at halved the speed.

Walkthrough

Normal Mode Expert Style
Grim_Regular_Mode

Grim Regular Mode

Cuphead_(PC)-_Grim_Matchstick_in_"Fiery_Frolic"_(Grade_S)

Cuphead (PC)- Grim Matchstick in "Fiery Frolic" (Grade S)

Trivia

  • In the introduction to the fight, Grim Matchstick is seen using his wings to brand a chilling gesture, rather than his easily.
  • The castle in the background of the fight is really a real-life model.
  • Grim was one of the few sample bosses playable on the 2015 Demo.
  • In the 2017 demo, Grim was the only one having no annotate well-nigh the thespian's death.
  • Originally, Grim fired different colored balls from his eyes instead of the rings he shoots at present.
  • The player can skip his concluding phase when doing enough harm to cease him, ending him on his third stage knockout instantly without any transformation.
  • In the intro for the last phase, 1 of Grim Matchstick's heads has ii mouths, which is about likely an animation fault.
  • In an interview, information technology was revealed that Grim Matchstick's 2nd stage was originally going to turn him into a tambourine and the fireballs would be replaced with music notes, only this idea was scrapped because they agreed that it didn't make sense.
  • Grim's first name "grim" ways forbidding, uninviting, and/or morbid. Ironically enough, Grim is essentially the opposite of his proper noun's true pregnant in terms of physical appearance and personality.
  • In Grim's Knockout! animation on Normal and Expert Manner, The X's over his eyes make him seem like he is expressionless. However he is live during the Good Catastrophe proving he did non die.

Inspirations and Similarities

  • Grim Matchstick was named after the legendary lead animator of Snow White, Grim Natwick, with his stutter also beingness a direct reference to Natwick. His little, chubby arms and legs are a reference to the dragon depiction from Felix the Cat'due south Woos Whoopee.[1]
    • Like his namesake, Grim Matchstick shares the same stutter with Grim Natwick.
    • His last name is likely a pun, every bit matchsticks are used to create burn down.
  • While non apparent at starting time, his appearance is always so slightly reminiscent of that of Elliott, the bubbly, sweet-natured dragon from the archetype 1977 Disney film, Pete's Dragon (released forty years prior to Cuphead), and information technology'south remake from 2016 (released a year before the game's debut).
    • Both dragons take a mainly green colour palette (emerald-green for Elliott, lime-green for Grim), modest, moo-cow/deer-like ears, boilerplate-sized, bat-like wings on their shoulder-blades, and are rather stubby in appearance (although Elliott's breadbasket is bigger than that of Grim's).
    • The similarities are more apparent in his remake analogue, specifically his physical appearance and the scenes leading to the climax, every bit well as in the original.
      • In the original movie, Elliott fights off Dr. Terminus, Hoagy, and the Gogans to defend himself and Pete from getting separated, captured and/or killed. And in the remake, he fights off Gavin and his many accompanies to forestall himself from getting caught for their personal gain.
      • Similarly enough, Grim spends the entire battle fighting off Cuphead and Mugman to defend himself, his soul, and his contract.
    • However, despite the similarities, Elliott and Grim have a good deal of differences between one another, in terms of concrete appearance and their abilities, while just their personalities are almost the exact same.
      • Elliott has a very large mentum, a mint-light-green, segmented under-belly that begins only under his jaw, tufts of pink hair on his head, ears, and tail, and forest-light-green spots on his body. He also lacks the ability to abound more heads or shoot heart ripples (although his eyes are seen irresolute color often) and he is incapable of speech communication (minus several animalistic noises such equally clicks, scats, and growls). He besides can become invisible, his fire-breathing is much more than realistic, and he (most likely) has bright blue eyes.
      • Grim, on the other hand, has a more than beak-similar muzzle with (presumably) no chin with a light-amber stomach that starts on his muzzle and lacks segments, he has no spots on his torso, and is completely hairless. He is likewise able to talk (complete with uncontrollable stuttering), grow spare heads, shoot centre ripples (similar to hypnotism), and his burn down-breathing is far more cartoony (considering the old-times style of the game itself), consummate with a parade of literal fire people. He also tin can't make himself invisible and apparently has no genuine eye color.
  • Grim's personality matches that of the Dragon from The Reluctant Dragon, equally both characters are wanting to prove that they are friendly and yearn to gain acceptance into club among their peers.
    • He too bears a resemblance to Taro from The 7th Voyage of Sinbad which is one of the creatures animated via cease-motion by Ray Harryhausen.
    • Grim's facial construction, complete with a pointed muzzle, bears a modest resemblance to that of Maleficent's dragon form the 1959 Disney film, Sleeping Beauty.
    • He also bears a physical resemblance to Grimm from Princess Gwenevere and the Jewel Riders.
  • The fight is similar to the Mecha Dragon boss fight from Mega Human being 2.
  • Grim's 2d phase has fireballs with legs coming out of his oral cavity. These fireballs are mayhap a reference to the similar-looking fireballs seen in Mickey'south Fire Brigade and Elmer Elephant as well as Bimbo's Initiation.
  • His final, 3-headed form is presumably based off of King Ghidorah from the Godzilla franchise or the Hydra, a 3-headed dragon from Greek mythology (though it is said that the Hydra take more heads than three depending on some interpretations of the mythology).
    • In terms of old cartoons, Grim Matchstick'south final class is based on The Calico Dragon from the 1935 drawing of the same name.
  • The rainstorm in the 3rd phase was reportedly influenced by the storm scenes in Disney's The Mad Doctor and The Old Mill.
  • In the Old Testament, one of the stories describes a immature Moses touching a plate full of embers and and so sticking his manus in his mouth to cool information technology, causing him to scorch his natural language. Since then he heavily stutters, which might be a distant reference to Grim Matchstick'south stuttering since he breathes fire.
    • Grim's stutters may exist too similar to Toothless, who is too a stuttering green dragon from the book series How to Railroad train Your Dragon and its 2010 film accommodation from Dreamworks blitheness (in which Toothless never speaks and is black instead.
  • While not exactly apparent at first, the music of his level "Peppery Frolic" also as its name, actually holds a couple interesting pieces of symbolism regarding dragon-related culture.
    • The music itself, if listened to very carefully, is found to have a strong hint of having a medieval-esque manner to it, much like something from a medieval-fantasy story. This is apparently reminiscent of how dragons are said to have been profoundly associated with the middle ages, a time when they have been said to crusade corking havoc or evil amid many of their victims (as many fairy tales take place during that menstruum).
    • The battle's championship "Fiery Frolic" is a heavily-unsaid reference to how dragons are known for animate burn like blow-torches, and how they conspicuously have mainly "fiery" (hot-tempered or aggressive) personalities. "Frolic" is maybe reminiscent of how dragons tend to "frolic" (play effectually, often out of mischief or evil), which causes trouble in the societies in which they reside near or within.

References

  1. 1.0 one.1 The Art of Cuphead, Grim Matchstick, page 116-117

External Links

  • Grim Matchstick - Antagonists Wiki
Bosses
Inkwell Isle One
The Root Pack (Sal Spudder • Ollie Bulb • Horace Radiche • Chauncey Chantenay)
Goopy Le Grande • Hilda Berg • Cagney Carnation • Ribby and Croaks
Inkwell Isle 2
Baroness Von Bon Bon (Lord Gob Packer • Kernel Von Pop
Muffsky Chernikov • Sargent Gumbo Gumball • Sir Waffington Three)
Beppi The Clown • Djimmi The Bully (
Cuppet) • Grim Matchstick • Wally Warbles (Willy Warbles)
Inkwell Isle 3
Rumor Honeybottoms (Security Bee) • Captain Brineybeard • Sally Stageplay (Sally's Husband)
Werner Werman (
Katzenwagen) • Dr. Kahl'south Robot • Cala Maria
Phantom Express (
Blind Specter • Conductor • Lollipop Ghouls • Head of the Train)
Inkwell Hell
Male monarch Dice (Tipsy Troop • Fries Bettigan • Mr. Wheezy • Pip and Dot
Hopus Pocus • Phear Lap • Pirouletta • Mangosteen • Mr. Chimes)
The Devil
D.L.C. Island
Glumstone The GiantSheriff WinchesterSnow MonsterChess Knight

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Source: https://cuphead.fandom.com/wiki/Grim_Matchstick

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